Hi everybody, today I want to introduce you to an institute that might be or should be a need of each and every person who is looking for professional training in any of the media and animation fields. There is a Delhi based Animation Institute, that targets only professionals those who want advancement in the training and for those who are mad, passionate about to do something in media and animation filed.
Animation & Digital Media Education Center (ADMEC) is a leading educator of students in the Graphics, Web, Audio-Video Post Productions, Animation & Visual Effects including design, media and editing programs. The training is imparted by Hardcore Industry Professionals with experience of more than 10 years. The curriculum has been defined in a way that takes care of theoretical aspects, creative kicks, as well as technological advancements taking place across global multimedia industry everywhere. I think, ADMEC is only an institute, who takes responsibility from fully professional training to job placements. Their experts team is always try to give them their best.
Now a question is arising in your mind, so what special in it, all are saying, that their institute is also providing such kinds of training. Following are some of the characteristics and qualities that enable ADMEC Multimedia Institute to be the best in Delhi, India.
Their timings suit to early birds and night owls alike can find a schedule to fit their lifestyle, whether they are looking for early morning or late evening sessions. ADMEC provides week end class also only on Saturday and Sunday 100% Professional faculty, direct from the production houses. You can go and attend demo/trial classes also you will feel same as I m feeling. They don’t believe in showing because a five or seven star type of furniture increase the cost of the course fee, so they have a comfortable and good looking interior and international level work station, you can use both operating systems (PC and Macintosh), Pen Tablets, Projectors, high end configuration of every computer. They do not only teach computers they have industry specific curriculum. They deliver a complete blend of computer Software, sketching and drawings and extracurricular activities also. I think in my fifteen years of multimedia career, ADMEC is only institute that not only provides good training but also take pain to design your portfolio (softcopy and hardcopy) and resume.
Now if you have any doubt, please don’t wait just logon to http://www.admecindia.co.in and have a look on student’s projects you can’t ignore the institute.
What is the minimum qualification & admission criteria for the courses?
The only prerequisite to join ADMEC courses is flair to design. The ideal qualification to join any of the ADMEC program is a creative mindset. Rest of the caliber is educated by ADMEC’s training team of professionals to launch your career professionally at the completion of the course. This course is totally non-dependent to any technical or artistic field. However people with artistic backgrounds and technical know how are always in advantage to pursue the course in a faster pace. Even if you don’t have any such background, you can still pursue the course without any hesitation. People like you, from all across the country comes and joins our courses, they meet, exchange ideas, and learn together. Students range from absolute beginners to media professionals to veteran designers updating their skill sets.
Why ADMEC Multimedia and Animation Institute is better than any other institutes?
Only ADMEC gives you a platform to execute your creative visualization. We nurture your ideas and turn them on a commercial canvas with expert faculties and facilities. Apart from the application learning, we also teach you the whole Art of Visual Communication comprising of Animation & Multimedia and allow you to fly with your aesthetic. That’s ADMEC.
Well, our training module is hundred percent hands on, industry oriented. That is our curriculum has been designed with future requirements of industry in mind. We regularly update and revise our module not only to keep abreast of latest changes happening in the industry but also to provide our participants with latest and up to date skill inputs. Our course is an unique fusion of theory and practical industrial requirement which gives our students the advantage anywhere in the world. So, if you have got the inherent belief in yourself and wish to reach the top in the field of creative animation, multimedia and design, do rely on us.
Archive for the ‘Graphic Design’ Category
Two-dimensional (2D) and three-dimensional (3D) computer graphics are all around us and enable us to be able to visualize and manipulate data everyday. What is the difference between 2D and 3D computer graphics, such as 3D Models? Let’s explore the difference and similarities between them.
2D computer graphics
2D computer graphics are digital images that are computer-based. They include 2D geometric models, such as image compositions, pixel art, digital art, photographs, and text. 2D graphics are used everyday on traditional printing and drawing. There are two kinds of 2D computer graphics – raster and vector graphics.
Raster graphics or bitmaps are composed of arrays of pixels. Each pixel can be a different color or shade. They are edited on the pixel level and are used on most old computer and video games, graphing calculator games, and many mobile phone games. Vector graphics are composed of paths. Paths are used to describe the images by establishing mathematical relationships between points within an image. Vector graphics are mainly used on photographic images.
3D computer graphics
3D computer graphics are graphics that use 3D representation of geometric data. This geometric data is then manipulated by computers via 3D computer graphics software in order to customize their display, movements, and appearance. 3D computer graphics are often referred to as 3d models. A 3d model is a mathematical representation of geometric data that is contained in a data file. 3D models, can be used for real-time 3D viewing in animations, videos, movies, training, simulations, architectural visualizations or for display as 2D rendered images (2D renders).
In contrast to a 2D graphics, a 3D model is a “mathematical representation of any 3D object.” A 3D model is not technically a graphic until it is visually displayed as a 2D image through a process called 3D rendering. 3D models can also be or used in non-graphical computer simulations and calculations.
One of the advantages that 2D graphics have over 3D models is that they allow more direct control of the image and are easier to change with relatively simple software packages. 3D models are not so easy to change because it requires specific 3D modeling skills and more complex and powerful 3D model software.
3D models use many of the same mathematical algorithms as 2D vector graphics in the wire frame model. Also, when 3d models they are finally displayed as renders, they use similar algorithms as the 2D raster graphics. 3D models use many of the 2D rendering techniques, while 2D computer graphics use many of the 3D techniques to achieve realistic effects such as lighting.
Fig.1 3D Architectural Visualization of an office space
Fig.2 3D model of Arab battlefield commonly used for military training, simulations, and 3D games
Fig.3 2D renders a BMW M3 cabriolet 2008 3d model vehicle
Fig.4 The wireframe of a 3D model of a Volkswagen Beetle
The field of computer graphics has developed alongside the development of the digital computer. In 1959, MIT’s Lincoln Labs TX-2 computer gave birth to the field of interactive computer graphics. By the mid 1960’s major corporations, such as TRW, Lockheed, General Electric and Sperry Rand, had already started research and development in computer graphics. IBM’s 2250 graphics terminal was the first commercially available graphics computer.
In 1969, the Association of Computing Machinery (ACM) initiated a Special Interest Group on Graphics and Interactive Techniques (SIGGRAPH) to promote the generation and dissemination of information on computer graphics and interactive techniques. SIGGRAPH interests include simulation and modeling, computer generated art, digital motion analysis, text editing and composition, cartography and mapping, computer aided design, and computer graphics software and hardware.
During the 1970s, personal computers became more powerful, and were more capable of drawing complex shapes and designs.
In the late 1980s, 3D computer graphics, such as 3D models, became possible with the SGI computers and graphical user interfaces (GUI). GUI presented data (input and output) and information with symbols, icons and images, rather than text. The SGI computers were used to create some of the first fully computer-generated short films at Pixar. Today, Apple’s Macintosh system remains one of the most popular choices for computer graphics in graphic design studios and businesses.
In the 1990’s, 3D image renderings became the main advances in the computer graphics industry and it stimulated cinematic graphics applications. VGA and SVGA standards were introduced and since then, personal computers could easily display photo-realistic images and movies.
Since then, computer graphics have become more realistic, due to more advanced computers, 3D techniques, and better 3D modeling software and applications. With the rising popularity of games, multimedia, and animation, 3D graphics have become more popular.
In 1996, one of the first fully 3D games, Quake, was released. In 1995, Toy Story, the first full-length computer-generated animation film, was released. In 2001, powerful computer hardware graphics GeForce series by NVIDIA’s was released. In 2003 ID Software graphics engine was released in Doom3 game.
Computer Graphics are widely used today. From graphics presentations to virtual reality worlds and entertainment, computer graphics have a far reaching impact of our everyday lives.
Fig.1 3D Model of a City
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